Rite of Negation
Shurima -
Spell
Fast:
Can be played whenever you may act. Happens after your opponent has a chance to react.
Slow:
Can be played outside of combat when no spells or skills are pending. Happens after your opponent has a chance to react.
Skill:
A unit's spell-like effect that allows enemy reactions.
Analysis is a mainstay of chronomancy, as many actions must be halted to consider future solutions.
8.6%
Paklik ennyi %-ában
1.49
Átl. másolatok
54.3%
Győzelmi arány, ha pakliban van
52.0%
Győzelmi arány felhúzva